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12.6.2004
Games as an Art Form
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Reiter's, DC's geek book store, has sent out a list of holiday gift suggestions. Included is: Creating Emotion in Games: The Craft and Art of Emotioneering, which will teach you
powerful techniques [to] create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. . . . The over 300 distinct Emotioneering [TM] techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. Such magic used to be called "writing novels" or "making movies." Now it's "designing games."
P.S. You can make it a twofer, and also get: Chris Crawford on Interactive Storytelling.
posted by James DeLong : 12/6/2004 08:39:00 AM
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