Home Page
12.6.2004
 Games as an Art Form 
Reiter's, DC's geek book store, has sent out a list of holiday gift suggestions. Included is: Creating Emotion in Games: The Craft and Art of Emotioneering, which will teach you

powerful techniques [to] create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. . . . The over 300 distinct Emotioneering [TM] techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey.
Such magic used to be called "writing novels" or "making movies." Now it's "designing games."

P.S. You can make it a twofer, and also get: Chris Crawford on Interactive Storytelling.

posted by James DeLong : 12/6/2004 08:39:00 AM

This page is powered by Blogger. Isn't yours?

 

IPcentral WebLog
Blog Main
Recent Posts
  Kazaa Gossip
David Post on Larry Lessig
Municipal Internets (cont.)
Municipal Internets
Singleton on Cuban: Footnotes
Singleton Responds to Mark Cuban on P2P
National Commission for UNESCO
Blogging & Scholarship
More on Skype & Kazaa
Robbers' Reward
Archives by Month
  December 2003
January 2004
February 2004
March 2004
April 2004
May 2004
June 2004
July 2004
August 2004
September 2004
October 2004
November 2004
December 2004
Links
  PFF Blog
Atom.xml Site Feed
   
 
Home Page IPcentral Weblog - Intellectual Property and Copyright Commentary
Home Page
12.6.2004
 Games as an Art Form 
Reiter's, DC's geek book store, has sent out a list of holiday gift suggestions. Included is: Creating Emotion in Games: The Craft and Art of Emotioneering, which will teach you

powerful techniques [to] create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. . . . The over 300 distinct Emotioneering [TM] techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey.
Such magic used to be called "writing novels" or "making movies." Now it's "designing games."

P.S. You can make it a twofer, and also get: Chris Crawford on Interactive Storytelling.

posted by James DeLong : 12/6/2004 08:39:00 AM

This page is powered by Blogger. Isn't yours?

 

IPcentral WebLog
Blog Main
Recent Posts
  Kazaa Gossip
David Post on Larry Lessig
Municipal Internets (cont.)
Municipal Internets
Singleton on Cuban: Footnotes
Singleton Responds to Mark Cuban on P2P
National Commission for UNESCO
Blogging & Scholarship
More on Skype & Kazaa
Robbers' Reward
Archives by Month
  December 2003
January 2004
February 2004
March 2004
April 2004
May 2004
June 2004
July 2004
August 2004
September 2004
October 2004
November 2004
December 2004
Links
  PFF Blog
Atom.xml Site Feed
   
 
Home Page