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10.18.2004
 Halo 2 Leak Meta-Analysis 
More game piracy notes: A French-language version of Halo 2 has been leaked and posted at various sites online a month before its long-anticipated release date. The comments on the seattlepi blog post offer an interesting cross-section of views on IP (interesting, that is, if one ignores the tiresome rants about Microsoft, which owns the studio that made the game). Those who condemn the rip-off most often point out the hard work that went into making Halo. The most common response from those who think the piracy is no big deal (or actively support it) is that a) the game developers have already made a lot of money, and/or b) that the piracy won't have enough impact on future sales to threaten future releases.

Both points a) and b) are in some measure true (though game developers don't make that much money, net--it's a risky business and very competitive) but miss the point. A single act of piracy is no "big deal" for the economics of game development only so long as there is a system in place that treats it like a "big deal," a system within which vast numbers of copies are packaged, bought and paid for, and crackers subjected to arduous legal processes.

Roughing the passer is not an offense in football because each and every incident of roughing is instantly fatal to the quarterback.

posted by Solveig Singleton : 10/18/2004 03:34:33 PM

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Home Page
10.18.2004
 Halo 2 Leak Meta-Analysis 
More game piracy notes: A French-language version of Halo 2 has been leaked and posted at various sites online a month before its long-anticipated release date. The comments on the seattlepi blog post offer an interesting cross-section of views on IP (interesting, that is, if one ignores the tiresome rants about Microsoft, which owns the studio that made the game). Those who condemn the rip-off most often point out the hard work that went into making Halo. The most common response from those who think the piracy is no big deal (or actively support it) is that a) the game developers have already made a lot of money, and/or b) that the piracy won't have enough impact on future sales to threaten future releases.

Both points a) and b) are in some measure true (though game developers don't make that much money, net--it's a risky business and very competitive) but miss the point. A single act of piracy is no "big deal" for the economics of game development only so long as there is a system in place that treats it like a "big deal," a system within which vast numbers of copies are packaged, bought and paid for, and crackers subjected to arduous legal processes.

Roughing the passer is not an offense in football because each and every incident of roughing is instantly fatal to the quarterback.

posted by Solveig Singleton : 10/18/2004 03:34:33 PM

This page is powered by Blogger. Isn't yours?

 

IPcentral WebLog
Blog Main
Recent Posts
  Grokster & Cert
Property Rights & Telecom
The iPod as a New Business Model
Gamesmanship
Linux & Open Source
Forum on Technology and Innovation
Spinning Yarn(s)
IPac
IPI Thoughts on IP
Spyware Legislation
Archives by Month
  December 2003
January 2004
February 2004
March 2004
April 2004
May 2004
June 2004
July 2004
August 2004
September 2004
October 2004
November 2004
December 2004
Links
  PFF Blog
Atom.xml Site Feed
   
 
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